General Information
Pets are various creatures that help your character in battle, they can use itens and special abilities.
- There are 7 types of Pets: Wolf, Buffalo, Tiger, Kookaburra, Dragon, Hawk and Fox, each with their own unique abilities.
- The Pet Fox can be obtained with a certain probability by successfully combining (Compounding) two 'Sealed Pet Necklace'. If the combination fails, one of the Pet Necklaces will be lost.
- In the pet management window, you can find the pet's statistics, skills, equipment and satiety meter.
- Pets get XP while hunting with their owner, and then, at a certain level, they can evolve.
- Pets can be summoned in hunting zones, but also in special places such as the Olympics and instance zones.
- Pets, unlike Summons, need to be fed, because if a pet is hungry, it won't be controlled by the character.
- To get a Necklace to summon Pets, you must defeat the boss Atingo and then his pet.
- Atingo appears randomly in the following hunting grounds: Plains of the Lizardmen, Dragon Valley and Orc Barracks.
- Atingo summons one of his pets to help him, you must kill Atingo before the pet.
- The character receives a 'Sealed Necklace' as a reward, depending on the type of pet Atingo has summoned.
- As well as a pet, Atingo can also summon a Sin Eater, which doesn't drop any of the Necklaces for summoning pets.
Pet Summoned by Atingo | Item dropped on death |
---|---|
Kookaburra | Sealed Kookaburra's Necklace |
Tiger | Sealed Tiger's Necklace |
Wolf | Sealed Wolf's Necklace |
Buffalo | Sealed Buffalo's Necklace |
Hawk | Sealed Hawk's Necklace |
Dragon | Sealed Dragon's Necklace |
Summoning a pet
- The pet can be summoned by double-clicking on its Necklace
- Only one pet can be summoned at a time.
- In zGaming, pets can be summoned during combat mode.
- In zGaming, Pet Necklaces can be activated in the skills bar (like a toggle) to automatically summon the pet if it dies during combat.
- When a pet dies, it doesn't lose XP, but the owner receives a debuff that increases the pet's Satiety penalty percentage.
- When a pet that has died is summoned again, its HP and MP are replenished.
Upgrading a pet
- Pets don't earn XP passively. Pets earn XP by killing monsters together with their owner. The more damage the pet does, the more XP it receives.
- Pets need to be fed: when a pet is summoned, its Satiety meter gradually depletes and, during combat, it depletes even faster.
- If the pet is less than 50% full, penalties will be applied.
- The pet cannot be invoked if its satiety is less than 1%.
- If the pet's satiety reaches 0, it stops fighting.
- Pet satiety can be restored by using Pet Food (can be activated in the skills bar).
- Buffs used by the owner are shared with the pet.
- Class-specific buffs do not apply to the pet.
- Buffs and XP-boosting scrolls used by the owner apply to the pet.
- The 'Sayha's Blessing' effect is also applied to the pet.
- If the pet owner's 'Sayha's Blessing' is deactivated, the pet will also receive a penalty for this.
Evolution of pets
All pets can evolve. Their initial Evolution level is 0 (1 star in the pet management window) and they can evolve twice more:
Pet Lv. | Evolution | Item evolution |
---|---|---|
Level 40 | 1st Evolution | Regular Pet Training Guide |
Level 76 | 2nd Evolution | Advanced Pet Training Guide |
- Once you have reached the required levels, you will see the "Evolution" button, which allows you to evolve a Pet to its next stage of evolution.
- Evolution requires Regular Pet Training Guide or Advanced Pet Training Guide in the inventory.
- Before reaching levels 40 and 76, the "Evolution" button is not available.
Itens for pets
- The pet can be equipped with the same equipment used by characters: weapon, helmet, armor, gloves, boots, necklaces, rings and earrings (maximum of 2 rings and earrings equipped at the same time).
- Pets can equip Pet's Pendants.
- Pets cannot be equipped with: itens event, time-limited equipment, equipment received after completing tutorials.
- Each pet requires a specific weapon to receive an extra P. Atk or M. Atk bonus:
Pet | Weapons | Bonus (if one of these weapon types is equipped) |
---|---|---|
Kookaburra | Rapier / Staff | M. Atk. +10% |
Tiger | Dagger | P. Atk. +10% |
Buffalo | Blunt / Spear | P. Atk. +10% |
Hawk | Bow | P. Atk. +10% |
Dragon | Sword / Ancient Sword | P. Atk. +10% |
Wolf | Dual Sword / Fist | P. Atk. +10% |
Fox | Firearms | P. Atk. +10% |